Here is my last video for the lesson tried to use sounds to the actions for there was no sound recorded thought that new sounds could suit
Robot_Moves from Carol Krogseter on Vimeo.
CAROL-KROGSETER-AUDIO-
Thursday, June 7, 2012
Thursday, May 3, 2012
ENTRY-06
Balanced
Audio Signals
BALANCE audio cable
This is required if
you need to have equal sound distribution over a large distance so that the
sound does not become distorted.
There is a extra line used with positive and negative = hot line,
cold line and earth, which then the cold line is inverted with feed back on its
self using opposite polarities, which are fed through a mixer,
This where it is flipped and fed back which corrects any
distortion.
with my learning in this subject here is one of the vidios created by me on a photo
Horror Street from Carol Krogseter on Vimeo.
ENTRY_05
Mic used and entering sound
to film
These
are areas that you should remember if not write it down
A/D and D/A converters:
Soundcards (Mbox in this case) convert
electrical signals into digital data that we can see hear and edit.
The quality depends on 2 things:
Sample Rate
Bit Depth
Sample Rate
·
Sample rate=number of samples
taken each second while recording. The more samples the more accurate the
conversion.
·
CD audio = 44.1kHz = 44100
·
Broadcast use 48kHz sample
rate.
·
Can also record at 88.2 and
96kHz for higher quality.
Bit Depth
·
CD Quality= 16 Bit
·
Protools records in 16 or 24
bit.
·
Each extra bit increases the
resolution that the amplitude of the electrical signal
·
Formula:
·
2 to the power of n = Resolution of the
amplitude
·
This looks like a good advice manual check it out
Recording
Using the Mbox
- Features
Input Levels
Monitoring
http://mick-gordon.com/funstuff/voices-of-devs/
We have four main variables that affect the recording:
We have four main variables that affect the recording:
1. The microphone we use
2. It’s placement in relation
to the sound source.
3. The room the recording is
taking place in.
4. The gain applied to the
signal when recorded.
The Room:
Mic that are used
http://www.123rf.com/search.php?word=microphone+freebies&imgtype=0&t_word=&t_lang=en
Dynamic Microphones
1. Do not require phantom (external) power
2. Most commonly used for live sound
Condenser Microphones
1. More accurately record
the sound source
POLAR PATTERNS
Cardioid
Capture sound from the front and sides but
not from behind.
Hyper-Cardioid
Capture sound directly from the front and
slightly from behind.
Omnidirectional
Captures sound equally from all directions.
MICRO PHONE POSITIONING
•
The Proximity Effect: The
closer to the sound source the microphone is, the more the bass frequencies are
emphasised.
UTUBE TUTORIALS
•
Check hardware connections.
•
Check leads are connected.
•
Check phantom power is on if
required for use with condenser mic.
•
Record enable the Audio
Track:
Click the Record (circle) button on that track.
•
Assign the input path. This
is the top button for each track in the I/O column.
•
Use Microphone positioning
PREPARING TO RECORD
•
Set the input level. This is
critical!
1. The input 1 & 2 gain dials on the front of the M Box Mini.
2. A good level is high, but not clipping. Too loud and clipping
(distortion) occurs. Too quiet and the signal to noise ratio is too low,
resulting in a ‘hissy’ recording.
•
Press Record on the
Transport
•
Press Play on the Transport
to start recording.
•
Press Stop to stop
recording.
•
To listen back to the
recording, you must turn off the record button on the track you were recording
on before playbackhttp://akmedia.digidesign.com/support/docs/Mbox_2_Basics_Guide_25679.pdfhttp://www.nch.com.au/mixpad/index.html
Tuesday, August 30, 2011
ENTRY_04
We had a guest speaker today a Michael Holligan on ADR, who employed a sound engineer called Brett who has worked in the industry in America; Brett is helping Michael in the making of a film.
Brett talked the class through
ADR
- Dialog dubbing or sound replacement
- Using a vocal booth to cut out sound reverbs
- Timing, needs time compression, expansion, pitch and align
Recording
- This can be done scene by scene, may need a complete redo
- Pro-tools has areas that can be used, logic- pro, logic-reverbs, this is best explained by buying a book on Pro-tools
After the original take listen through, and then decide where the vocal area or reverbs can be replace.
This may be the whole film
Brett was explaining that in most movies they take no sound is recorded, this is added later through using a vocal booth, if actors need to act together most likely a buffer is place between with a run of a figure 8, so that a reaction can be observed.
- With the vocal booth the timing has to be precise, for voice dubbing overlay, of sequences, this can be match manually, if necessary.
- Can match up manually
- To cub track needs to fit by compression or expanding
- Can be done in sections
- Be careful for it can be out of sink
- ADR can be used when other languages are needed for film to be viewed in that country with out subtitles.
- EQ for low frequency if mic may be to close
- Folly sounds can be added
- Different mics can pick up too much sound even from clothing
The Cochlear implant http://en.wikipedia.org/wiki/Cochlear_implant
Quote
A cochlear implant (CI) is a surgically implanted electronic device that provides a sense of sound to a person who is profoundly deaf or severely hard of hearing. The cochlear implant is often referred to as a bionic ear.
Unquote
Hearing Piece smallest http://coverthearing.com/
Bluetooth mobile two way piece
Monday, August 22, 2011
ENTRY_03
SOUND DESIGN
RESEARCH ONLINE
WITH REVIEWS WITH LINKS
Sound designer- Company Audio Australia
Mick Gordon http://mick-gordon.com/video/
Inter veiw with Mick Gordon one of Australia top Music, sound, audio for games and movies
http://mick-gordon.com/funstuff/interview-good-game-feature-story/
Inter veiw with Mick Gordon one of Australia top Music, sound, audio for games and movies
http://mick-gordon.com/funstuff/interview-good-game-feature-story/
American Company
http://www.day1studios.com/ this link has some of the best equipment to shape your sound check it out
Sound
http://www.soundsonline.com/ these packages help create your sound either in 32 or 64 bits
http://www.music-man.com/artists.html if you want your own instrument to join in, check this
http://gamechanger.music-man.com/videos.eb the guitar that can be all with different sound through an electronic conection called the gamechanger.
Quote
12th March
ALL COMPANIES have a team that inspires their project to fruition, these people need to communicate with each other so the workflow is correct, this includes storyboarding, colour, characters, sound, music, graphics, animation, for the characters can start of on a piece of paper where then it built upon in for the desired effect.

Mick Gordon wins G.A.N.G. award
Melbourne Museum's "A Day in Pompeii" exhibition was awarded Best Audio - Other in this year's G.A.N.G. Awards held at GDC in San Francisco. Mick would like to thank Tommy Tallarico, Paul Lipson, Michelle Sorger, Sean Beeson and everyone else involved in G.A.N.G, as well as a massive thank you to A Day in Pompeii's audio team:
Audio Team:
Audio Director and Composer: Mick Gordon
Vocalist: Caitlin Murphy
Solo Violin: Allana Wales
Solo Cello: Andrew Chamberlain
Flute: Jessica AndersenDuduk and Ney
Flute: Bill Anderson
Recorded by David Gaylard and Phil Hagstrom
At Wild Blue Creative, Brisbane, Australia
Sound Design: Mick Gordon and Michael Tornabene
Latin Actors: Daniel Press, Rebecca Hasking,
Phoebe Coulon-McIntosh and Mark Avery
unquote
ALL COMPANIES have a team that inspires their project to fruition, these people need to communicate with each other so the workflow is correct, this includes storyboarding, colour, characters, sound, music, graphics, animation, for the characters can start of on a piece of paper where then it built upon in for the desired effect.
This is also true with sound, could be a Foley, sound track of music from an orchestra or band, if not electronically made.
The need for the right sound may have to be found even if it’s a tin of nails, breaking glass, or metal being smashed.
Team work
To make the sound will require team work with trial and error with experimenting with different materials, then recording and keeping a stock of sound that can be drawn on
Tuesday, July 26, 2011
ENTRY-02
Audio format
Group Task Pyramids
Audio file
3 uncopresed 3 Compressed
WAV MP3 > LOSSY , JPEG
AIFF DVD
SD2 MP4
MPEG
Compressed file system reducesses size of file stored compressing drops some data
There are two types of compression
Lossy drops information which the the programe considers unnecessary to store the data
Lossless retains quality does not loose info wether sound audio or pixels
Zip file is lossless converts on compression to recognize binary code how many zero or one are stored on each row and sequenced
Sound >Waves> Vibration>Throbs> Air distaughts> Transvert waves
Sound waves can be transmitted through a speaker creating air distaughting which is vibrated through the air at different frequencies, where people can hear these sound if not deaf or if to high a pitch can only be heard by animals where the ear is the receiver.
Speaker creating sound particles image from
http://gangplankhq.com/2011/07/sound-equipment-needed/ this is a good site for sound equipment

ear hearing sound http://blankbored.files.wordpress.com/2011/05/ear.jpg


lower wave length are small higher wave length are big
Bass is a low frequency > woofer or sub woofer
Octive are high pitch frequency small or short vibration
Digitaly Bandwidth
Pro-Tools > aprograme to alter sound vibratitions
Digital distortions or Square Wave
· Speaker does not have smooth action artifact from incorrect editing
· Zero crossing needs to return to zero allways cut on zero crossing[this is because there is no sound there on the track]
· Edit fade
· Anatomy of a wave
· Snare > high
· Kick > low
· Drumloop >
· Vocal line >sort
Tuesday, July 19, 2011
ENTRY_01
Using a program called Pro-tool, to import sound into a track and create a bounce file
The following information I feel you will find interesting

Creation of a session file
Navigation tools
Pro Tools Tutorial – Edit and Automation Playlists (Video)

PRO TOOLS 9 and MOTU Audio Interfaces
So, the good news is that all current MOTU FireWire, USB, and PCI audio interfaces are compatible with Pro Tools 9, including the UltraLite-mk3 Hybrid, 828mk3, 896mk3, 8pre, Traveler-mk3, 2408mk3, and MicroBook.
BOOKS that may be of interest
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